<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Starwolves | Space Frontiers - Contributors needed]]></title>
		<link>https://starwolves.io/</link>
		<description><![CDATA[Starwolves | Space Frontiers - https://starwolves.io]]></description>
		<pubDate>Tue, 12 May 2026 12:04:18 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Gitlab Rust CI/Automated processes]]></title>
			<link>https://starwolves.io/thread-10.html</link>
			<pubDate>Sat, 03 Dec 2022 19:56:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://starwolves.io/member.php?action=profile&uid=1">starwolf</a>]]></dc:creator>
			<guid isPermaLink="false">https://starwolves.io/thread-10.html</guid>
			<description><![CDATA[The development of Space Frontiers takes place on a <a href="http://gitlab.starwolves.io/starwolves/space" target="_blank" rel="noopener" class="mycode_url">self hosted Gitlab instance</a>. The CI is slow. It needs to go faster. Please help.<br />
More linting checks like Rust fmt should be performed with the CI. The CI should also test for run-time errors. Cargo doc tests are also required.<br />
An automated deployment of newly generated documentation from the code of the master branch would also be great.<br />
<br />
No experience required, just make it work nicely.<br />
<br />
You can get in contact by all means.<br />
<br />
<a href="https://starwolves.io/thread-8.html" target="_blank" rel="noopener" class="mycode_url">Financial rewards</a>.]]></description>
			<content:encoded><![CDATA[The development of Space Frontiers takes place on a <a href="http://gitlab.starwolves.io/starwolves/space" target="_blank" rel="noopener" class="mycode_url">self hosted Gitlab instance</a>. The CI is slow. It needs to go faster. Please help.<br />
More linting checks like Rust fmt should be performed with the CI. The CI should also test for run-time errors. Cargo doc tests are also required.<br />
An automated deployment of newly generated documentation from the code of the master branch would also be great.<br />
<br />
No experience required, just make it work nicely.<br />
<br />
You can get in contact by all means.<br />
<br />
<a href="https://starwolves.io/thread-8.html" target="_blank" rel="noopener" class="mycode_url">Financial rewards</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rust programmers]]></title>
			<link>https://starwolves.io/thread-9.html</link>
			<pubDate>Sat, 03 Dec 2022 19:42:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://starwolves.io/member.php?action=profile&uid=1">starwolf</a>]]></dc:creator>
			<guid isPermaLink="false">https://starwolves.io/thread-9.html</guid>
			<description><![CDATA[Since the entire Space Frontiers code-base consists of Rust code, Rust programmers are essential to expanding the gameplay by implementing new plugins and crates.<br />
<br />
Learning resources, guides, YouTube tutorial videos and heavily refined and iterated code documentation will be key to introduce programmers to Space Frontiers. <br />
However, because Space Frontiers is in an early development cycle and currently undergoing porting procedures it is not in an ideal state to contribute to the core or to expand upon it yet. The aforementioned learning resources haven't yet been created. Ways to get familiar with the code is by helping improve the code documentation and/or code layout. The modules, code naming and code placing could also be improved, new standardized practices for crate modules could be introduced. The generated code documentation is also very basic and insufficient in some areas. There are also <a href="https://github.com/rust-lang/rust-clippy" target="_blank" rel="noopener" class="mycode_url">Rust clippy lint</a> issues to be resolved. Using CLion by JetBrains will also show more possible code improvements.<br />
<br />
The code repository has a private AI machine learning model at <a href="https://www.tabnine.com/" target="_blank" rel="noopener" class="mycode_url">Tabnine</a>. If you have a paid Tabnine account you can request access to it.<br />
<br />
Development is done on gitlab.starwolves.io/starwolves/space<br />
<br />
No experience required, you can learn on the go. You will have to get familiar with git and the <a href="https://bevyengine.org/" target="_blank" rel="noopener" class="mycode_url">Bevy game engine</a>, sign <a href="https://gitlab.starwolves.io/starwolves/contributor-license-agreement/-/blob/master/ha-cla-i-v1_starwolves.pdf" target="_blank" rel="noopener" class="mycode_url">the contributor license agreement</a> for gitlab.starwolves.io account activation.<br />
<br />
You can get in contact by all means.<br />
<br />
<a href="https://starwolves.io/thread-8.html" target="_blank" rel="noopener" class="mycode_url">Financial rewards</a>.]]></description>
			<content:encoded><![CDATA[Since the entire Space Frontiers code-base consists of Rust code, Rust programmers are essential to expanding the gameplay by implementing new plugins and crates.<br />
<br />
Learning resources, guides, YouTube tutorial videos and heavily refined and iterated code documentation will be key to introduce programmers to Space Frontiers. <br />
However, because Space Frontiers is in an early development cycle and currently undergoing porting procedures it is not in an ideal state to contribute to the core or to expand upon it yet. The aforementioned learning resources haven't yet been created. Ways to get familiar with the code is by helping improve the code documentation and/or code layout. The modules, code naming and code placing could also be improved, new standardized practices for crate modules could be introduced. The generated code documentation is also very basic and insufficient in some areas. There are also <a href="https://github.com/rust-lang/rust-clippy" target="_blank" rel="noopener" class="mycode_url">Rust clippy lint</a> issues to be resolved. Using CLion by JetBrains will also show more possible code improvements.<br />
<br />
The code repository has a private AI machine learning model at <a href="https://www.tabnine.com/" target="_blank" rel="noopener" class="mycode_url">Tabnine</a>. If you have a paid Tabnine account you can request access to it.<br />
<br />
Development is done on gitlab.starwolves.io/starwolves/space<br />
<br />
No experience required, you can learn on the go. You will have to get familiar with git and the <a href="https://bevyengine.org/" target="_blank" rel="noopener" class="mycode_url">Bevy game engine</a>, sign <a href="https://gitlab.starwolves.io/starwolves/contributor-license-agreement/-/blob/master/ha-cla-i-v1_starwolves.pdf" target="_blank" rel="noopener" class="mycode_url">the contributor license agreement</a> for gitlab.starwolves.io account activation.<br />
<br />
You can get in contact by all means.<br />
<br />
<a href="https://starwolves.io/thread-8.html" target="_blank" rel="noopener" class="mycode_url">Financial rewards</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Financial rewards (Treasury)]]></title>
			<link>https://starwolves.io/thread-8.html</link>
			<pubDate>Sat, 03 Dec 2022 18:36:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://starwolves.io/member.php?action=profile&uid=1">starwolf</a>]]></dc:creator>
			<guid isPermaLink="false">https://starwolves.io/thread-8.html</guid>
			<description><![CDATA[I hope to organically attract people and talent who are genuinely interested in the game and who would want create things out of passion. Hobbyist and passionate contributors are welcome, there are no expectations or responsibilities.<br />
Please understand that the project relies on my time spent programming. I already spend more than enough hours on my part-time job to cover my own expenses and the expenses associated with this project. It makes no sense for me to work additional hours to compensate contributors as it would keep me away from working on the same game we all want to succeed.<br />
<br />
Contributors with financial incentive should understand that that the real financial price is gained from making the currently unattractive unfinished game to a more fully fledged and enjoyable game, so selling accounts becomes a realistic possibility. The proprietary license and free open source future with the contributor license agreement secure a financial monopoly for some who work on the project.<br />
<br />
The game industry has the steepest Pareto distribution known to man and it is impossible to get funding and investments without starting the project in the name of a larger company or without this company being registered on the stock market. Starwolves, a registered Dutch company, as "eenmanszaak" (sole proprietorship) company and is willing to collaborate with companies and people.]]></description>
			<content:encoded><![CDATA[I hope to organically attract people and talent who are genuinely interested in the game and who would want create things out of passion. Hobbyist and passionate contributors are welcome, there are no expectations or responsibilities.<br />
Please understand that the project relies on my time spent programming. I already spend more than enough hours on my part-time job to cover my own expenses and the expenses associated with this project. It makes no sense for me to work additional hours to compensate contributors as it would keep me away from working on the same game we all want to succeed.<br />
<br />
Contributors with financial incentive should understand that that the real financial price is gained from making the currently unattractive unfinished game to a more fully fledged and enjoyable game, so selling accounts becomes a realistic possibility. The proprietary license and free open source future with the contributor license agreement secure a financial monopoly for some who work on the project.<br />
<br />
The game industry has the steepest Pareto distribution known to man and it is impossible to get funding and investments without starting the project in the name of a larger company or without this company being registered on the stock market. Starwolves, a registered Dutch company, as "eenmanszaak" (sole proprietorship) company and is willing to collaborate with companies and people.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Digital art and concept art. (2D)]]></title>
			<link>https://starwolves.io/thread-7.html</link>
			<pubDate>Sat, 03 Dec 2022 18:22:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://starwolves.io/member.php?action=profile&uid=1">starwolf</a>]]></dc:creator>
			<guid isPermaLink="false">https://starwolves.io/thread-7.html</guid>
			<description><![CDATA[Artistic representations, conceptualizations and expressions related to Space Frontiers should be created and shared.<br />
<br />
Digital artists and concept artists are valuable.<br />
<br />
No experience required.<br />
<br />
You can get in contact by all means.<br />
<br />
<a href="https://starwolves.io/thread-8.html" target="_blank" rel="noopener" class="mycode_url">Financial rewards</a>.]]></description>
			<content:encoded><![CDATA[Artistic representations, conceptualizations and expressions related to Space Frontiers should be created and shared.<br />
<br />
Digital artists and concept artists are valuable.<br />
<br />
No experience required.<br />
<br />
You can get in contact by all means.<br />
<br />
<a href="https://starwolves.io/thread-8.html" target="_blank" rel="noopener" class="mycode_url">Financial rewards</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[3D Animators]]></title>
			<link>https://starwolves.io/thread-6.html</link>
			<pubDate>Sat, 03 Dec 2022 18:17:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://starwolves.io/member.php?action=profile&uid=1">starwolf</a>]]></dc:creator>
			<guid isPermaLink="false">https://starwolves.io/thread-6.html</guid>
			<description><![CDATA[Space Frontiers uses Mixamo for animations. This means that all humanoid character models are rigged with the Mixamo rig making them compatible with all publically supplied Mixamo animations. Mixamo offers an online automated bone retargeting tool, but it is not perfect and the resulting rigs still need manual corrections from animators. When there are more 3D character models we would love to include them in development and marketing videos with custom animations to tell stories.<br />
<br />
No experience requirements, but you have to be able to work create animations for Blender and learn about the Mixamo skeleton and rig.<br />
<br />
To submit your work you will require access to our Gitlab instance and you will be required to sign <a href="https://gitlab.starwolves.io/starwolves/contributor-license-agreement/-/blob/master/ha-cla-i-v1_starwolves.pdf" target="_blank" rel="noopener" class="mycode_url">the contributor license agreement</a> for account activation.<br />
<br />
You can get in contact by all means.<br />
<br />
<a href="https://starwolves.io/thread-8.html" target="_blank" rel="noopener" class="mycode_url">Financial rewards</a>.]]></description>
			<content:encoded><![CDATA[Space Frontiers uses Mixamo for animations. This means that all humanoid character models are rigged with the Mixamo rig making them compatible with all publically supplied Mixamo animations. Mixamo offers an online automated bone retargeting tool, but it is not perfect and the resulting rigs still need manual corrections from animators. When there are more 3D character models we would love to include them in development and marketing videos with custom animations to tell stories.<br />
<br />
No experience requirements, but you have to be able to work create animations for Blender and learn about the Mixamo skeleton and rig.<br />
<br />
To submit your work you will require access to our Gitlab instance and you will be required to sign <a href="https://gitlab.starwolves.io/starwolves/contributor-license-agreement/-/blob/master/ha-cla-i-v1_starwolves.pdf" target="_blank" rel="noopener" class="mycode_url">the contributor license agreement</a> for account activation.<br />
<br />
You can get in contact by all means.<br />
<br />
<a href="https://starwolves.io/thread-8.html" target="_blank" rel="noopener" class="mycode_url">Financial rewards</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[3D model and 3D character art]]></title>
			<link>https://starwolves.io/thread-5.html</link>
			<pubDate>Sat, 03 Dec 2022 18:11:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://starwolves.io/member.php?action=profile&uid=1">starwolf</a>]]></dc:creator>
			<guid isPermaLink="false">https://starwolves.io/thread-5.html</guid>
			<description><![CDATA[Digital game assets are worth gold. Space Frontiers works with low-poly and low-detail textures in combination with a top down view that keeps distance between the world and the player. This means the 3D assets required are not high-end. The decision to go for relatively easy to make 3D assets has been made for that reason. <br />
<br />
The game still <span style="font-weight: bold;" class="mycode_b">NEEDS</span> various 3D assets to reach its full potential. Ranging from Mixamo-riggable 3D humanoid characters, to meshes of items and weapons, to the blocks the spaceships are made of. When there are more 3D character models we would love to include them in development and marketing videos with custom animations to tell stories.<br />
<br />
No experience requirements. 3D assets will have to be either created with Blender or exported to work well with Blender. You must also UV unwrap the models. Textures can easily be created and modified with a tool like ArmorPaint.<br />
<br />
3D humanoid character designers are of high value.<br />
<br />
You will have to submit your work to our Gitlab instance and to get your account activated you have to sign <a href="https://gitlab.starwolves.io/starwolves/contributor-license-agreement/-/blob/master/ha-cla-i-v1_starwolves.pdf" target="_blank" rel="noopener" class="mycode_url">the contributor license agreement</a>.<br />
<br />
Blender files of the used 3D assets can be delivered on request.<br />
<br />
You can get in contact by all means.<br />
<br />
<a href="https://starwolves.io/thread-8.html" target="_blank" rel="noopener" class="mycode_url">Financial rewards</a>.]]></description>
			<content:encoded><![CDATA[Digital game assets are worth gold. Space Frontiers works with low-poly and low-detail textures in combination with a top down view that keeps distance between the world and the player. This means the 3D assets required are not high-end. The decision to go for relatively easy to make 3D assets has been made for that reason. <br />
<br />
The game still <span style="font-weight: bold;" class="mycode_b">NEEDS</span> various 3D assets to reach its full potential. Ranging from Mixamo-riggable 3D humanoid characters, to meshes of items and weapons, to the blocks the spaceships are made of. When there are more 3D character models we would love to include them in development and marketing videos with custom animations to tell stories.<br />
<br />
No experience requirements. 3D assets will have to be either created with Blender or exported to work well with Blender. You must also UV unwrap the models. Textures can easily be created and modified with a tool like ArmorPaint.<br />
<br />
3D humanoid character designers are of high value.<br />
<br />
You will have to submit your work to our Gitlab instance and to get your account activated you have to sign <a href="https://gitlab.starwolves.io/starwolves/contributor-license-agreement/-/blob/master/ha-cla-i-v1_starwolves.pdf" target="_blank" rel="noopener" class="mycode_url">the contributor license agreement</a>.<br />
<br />
Blender files of the used 3D assets can be delivered on request.<br />
<br />
You can get in contact by all means.<br />
<br />
<a href="https://starwolves.io/thread-8.html" target="_blank" rel="noopener" class="mycode_url">Financial rewards</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unique icons, logos and fonts needed!!]]></title>
			<link>https://starwolves.io/thread-4.html</link>
			<pubDate>Sat, 03 Dec 2022 18:00:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://starwolves.io/member.php?action=profile&uid=1">starwolf</a>]]></dc:creator>
			<guid isPermaLink="false">https://starwolves.io/thread-4.html</guid>
			<description><![CDATA[Space Frontiers and Star Wolves require media kits consisting of copyrighted and trademarked high resolution icons, logos and fonts. The current icon and logos are placeholders and they should be replaced with unique ones. Both logos will involve an animal wolf head with artistic touches. The logos would become the primary application icon and would be displayed across all official platforms.<br />
<br />
No experience requirements, as long as you can create the desired assets. The submission process is likely to require several iterative improvements on your work before it is accepted. Multiple versions or concepts could be requested. You will have the chance to submit your work on our Gitlab instance. To get an activated account on gitlab.starwolves.io you will have to sign <a href="https://gitlab.starwolves.io/starwolves/contributor-license-agreement/-/blob/master/ha-cla-i-v1_starwolves.pdf" target="_blank" rel="noopener" class="mycode_url">the contributor license agreement</a>.<br />
<br />
You can get in contact by all means.<br />
<br />
<a href="https://starwolves.io/thread-8.html" target="_blank" rel="noopener" class="mycode_url">Financial rewards</a>.]]></description>
			<content:encoded><![CDATA[Space Frontiers and Star Wolves require media kits consisting of copyrighted and trademarked high resolution icons, logos and fonts. The current icon and logos are placeholders and they should be replaced with unique ones. Both logos will involve an animal wolf head with artistic touches. The logos would become the primary application icon and would be displayed across all official platforms.<br />
<br />
No experience requirements, as long as you can create the desired assets. The submission process is likely to require several iterative improvements on your work before it is accepted. Multiple versions or concepts could be requested. You will have the chance to submit your work on our Gitlab instance. To get an activated account on gitlab.starwolves.io you will have to sign <a href="https://gitlab.starwolves.io/starwolves/contributor-license-agreement/-/blob/master/ha-cla-i-v1_starwolves.pdf" target="_blank" rel="noopener" class="mycode_url">the contributor license agreement</a>.<br />
<br />
You can get in contact by all means.<br />
<br />
<a href="https://starwolves.io/thread-8.html" target="_blank" rel="noopener" class="mycode_url">Financial rewards</a>.]]></content:encoded>
		</item>
	</channel>
</rss>